I have created a character in Blender 2.75 and used Rigify to rig it (The character was created in Blender 2.74 tho, I had to reinstall due to a unforgivable glitch with export scale).
I have imported the skeletal mesh several times in Unreal encountering various problems, but I never got this one.
The problem is: When I import in UE4, the kness and pelvis are squashed inward.
As I said I have exported many times and I haven’t changed the export/import settings, but now I have this problem.
I have tried to import the FBX back in Blender and it worked fine, but it gets broken in UE4.
Only the knees and pelvis are squashed, the rest is okay.
Hopefully someone knows what this is. Thanks for your time,