Hello.
I working on character’s clothing and my idea is:
- to create sockets on char’s skeleton;
- to import some cloth objects as StaticMesh;
- to connect StaticMeshs of cloth objects to skeleton’s sockets
Now I trying to connect mesh of the Hairs to the char. In DAZ3D when char’s head rotated - hairs look good:
http://s6.postimg.org/lknf3jfch/screenshot_219.png
But in UE hairs’ mesh works not as I expected:
http://s6.postimg.org/5xw5q61kh/screenshot_218.png
Hairs’ mesh:
http://s6.postimg.org/wy9yeqpv5/screenshot_220.png
Same problem with Top wear and with Underwear - clothes do not hugs the body, clothing does not change its deformation strain on the body.
I would like to use APEX Cloth, but, according to video tutorial Unreal Engine 4 Tutorial: APEX Cloth (english) - YouTube , cloth must be included in the character mesh, like, for example in this mesh:
http://s6.postimg.org/3kitcwcj5/screenshot_221.png
http://s6.postimg.org/50ubv1fg1/screenshot_222.png
But in my case must be one character’s mesh and a lot of meshes of the clothes.
I have two questions, two cases:
-
How to fix textures ( to make them to hugs the body) when cloth static mesh is connected to the skeleton socket (first case)?
-
How to include cloth mesh to the character’s mesh on runtime (on fly, without changing of the initial character’s mesh) to simulate APEX cloth as in tutorial video?
Thank you!