Skeleton sockets and character's cloth

Hello.

I working on character’s clothing and my idea is:

  • to create sockets on char’s skeleton;
  • to import some cloth objects as StaticMesh;
  • to connect StaticMeshs of cloth objects to skeleton’s sockets

Now I trying to connect mesh of the Hairs to the char. In DAZ3D when char’s head rotated - hairs look good:

http://s6.postimg.org/lknf3jfch/screenshot_219.png

But in UE hairs’ mesh works not as I expected:

http://s6.postimg.org/5xw5q61kh/screenshot_218.png

Hairs’ mesh:

http://s6.postimg.org/wy9yeqpv5/screenshot_220.png

Same problem with Top wear and with Underwear - clothes do not hugs the body, clothing does not change its deformation strain on the body.

I would like to use APEX Cloth, but, according to video tutorial Unreal Engine 4 Tutorial: APEX Cloth (english) - YouTube , cloth must be included in the character mesh, like, for example in this mesh:

http://s6.postimg.org/3kitcwcj5/screenshot_221.png

http://s6.postimg.org/50ubv1fg1/screenshot_222.png

But in my case must be one character’s mesh and a lot of meshes of the clothes.

I have two questions, two cases:

  • How to fix textures ( to make them to hugs the body) when cloth static mesh is connected to the skeleton socket (first case)?

  • How to include cloth mesh to the character’s mesh on runtime (on fly, without changing of the initial character’s mesh) to simulate APEX cloth as in tutorial video?

Thank you!

still not resolved

Still not resolved

Still not resolved

Still not resolved

Still not resolved

Solution is here: Is it possible to add some element to existing mesh? - Blueprint - Epic Developer Community Forums