Help!
This was working great until this morning.
I imported a new skeleton and when I go to the retarget manager and select the Humanoid rig I get: “Skeleton needs to be saved”
Saving does not fix this.
Clicking AddNew and adding the Skeletal Mesh gives me a message "Retargeting Source for (mesh name) already exists: (mesh name)
Looking at my other skeletons that were previously working they all have lost their Humanoid rig bone mappings, skeletal meshes, and now give me the same error messages.
Edit: I’ve tried creating a completely fresh, blank project. Imported the new skeleton and the old one and both are now giving me the same errors.
You can download the tiny project here and try set the skeleton to use the Humanoid Rig.
Hope I can get help.