Please help! Engine version 5.3.2., Tested with various characters from unreal marketplace and in various projects. Result is the same. When I’m trying to open character’s Skeleton or go to Skeleton tab in Skeleton Mesh editor Unreal will freeze for a moment and then crashes.
My PC is quite powerful (RTX2080) so I do not think it could be a problem.
Here is a log from one of such a crashes:
Log file open, 04/24/24 11:04:01
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=12272)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: UEF_Course_2023
LogCore: UnrealTraceServer: Trace store launch successful
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3447] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\UEF_Course_2023.uproject"""
LogCsvProfiler: Display: Metadata set : loginid="37eed99748b682f8bc48f68ea87b0d10"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.243080
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-2B4E5E9B4D58141020F6249C1FDABB82
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogAssetRegistry: Display: Asset registry cache read as 65.0 MiB from D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Warning: Engine version string in ../../../Engine/Plugins/Marketplace/MagicBulletLooks-UE5_3/MagicBulletLooks-UE5_3/MagicBulletLooks.uplugin could not be parsed ("5.3")
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/LightForge/Content/' mounted to '/LightForge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/Composure/Content/' mounted to '/Composure/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/CameraCalibrationCore/Content/' mounted to '/CameraCalibrationCore/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenCVLensDistortion/Content/' mounted to '/OpenCVLensDistortion/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/MultiUserTakes/Content/' mounted to '/MultiUserTakes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/RemoteControl/Content/' mounted to '/RemoteControl/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ColorCorrectRegions/Content/' mounted to '/ColorCorrectRegions/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/CineCameraRigs/Content/' mounted to '/CineCameraRigs/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/RemoteSession/Content/' mounted to '/RemoteSession/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/VirtualCamera/Content/' mounted to '/VirtualCamera/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/VirtualScouting/Content/' mounted to '/VirtualScouting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/VirtualProductionUtilities/Content/' mounted to '/VirtualProductionUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/AjaMedia/Content/' mounted to '/AjaMedia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaFrameworkUtilities/Content/' mounted to '/MediaFrameworkUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/PixelCapture/Content/' mounted to '/PixelCapture/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/PixelStreaming/Content/' mounted to '/PixelStreaming/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ConsoleVariablesEditor/Content/' mounted to '/ConsoleVariables/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/CommonUI/Content/' mounted to '/CommonUI/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/nDisplayModularFeatures/Content/' mounted to '/nDisplayModularFeatures/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/nDisplay/Content/' mounted to '/nDisplay/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenCV/Content/' mounted to '/OpenCV/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AR/ARUtilities/Content/' mounted to '/ARUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/VirtualProduction/VPSettings/Content/' mounted to '/VPSettings/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/VirtualProduction/VPRoles/Content/' mounted to '/VPRoles/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Content/' mounted to '/AppleARKitFaceSupport/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AR/AppleAR/AppleARKit/Content/' mounted to '/AppleARKit/'
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 (VendorId: 10de, DeviceId: 2216, SubSysId: 38961462, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 10053MB of dedicated video memory, 0MB of dedicated system memory, and 32728MB of shared system memory, 2 output[s]
LogD3D12RHI: Driver Version: 551.86 (internal:31.0.15.5186, unified:551.86)
LogD3D12RHI: Driver Date: 3-12-2024
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32728MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogCUDA: Display: CUDA module ready pending PostEngineInit.
LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.3-CL-29314046
LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
LogInit: Net CL: 27405482
LogInit: OS: Windows 11 (23H2) [10.0.22631.3447] (), CPU: Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz, GPU: NVIDIA GeForce RTX 3080
LogInit: Compiled (64-bit): Nov 3 2023 16:09:16
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.36.32537.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.3
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogCoreRedirects: AddRedirect(D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/OperatorPanel, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.PathTracing:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.RayTracing.Nanite.Mode:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.Raytracing.Shadows.EnableTwoSidedGeometry:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.Tonemapper.Sharpen:2]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.SceneRenderTargetResizeMethod:2]]
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:2048]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.HighResScreenshotDelay:8]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.GBufferFormat:3]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.Nanite.AllowTessellation:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.Nanite.Tessellation:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.04.24-08.04.02:301][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.04.24-08.04.02:301][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.04.24-08.04.02:301][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.04.24-08.04.02:302][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.04.24-08.04.02:302][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.04.24-08.04.02:303][ 0]LogRHI: Using Default RHI: D3D12
[2024.04.24-08.04.02:303][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.04.24-08.04.02:303][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.04.24-08.04.02:303][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.04.24-08.04.02:303][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.04.24-08.04.02:303][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.04.24-08.04.02:303][ 0]LogHAL: Display: Platform has ~ 64 GB [68636712960 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.04.24-08.04.02:303][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.04.24-08.04.02:303][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.04.24-08.04.02:303][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.04.24-08.04.02:303][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.04.24-08.04.02:303][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Saved/Config/WindowsEditor/Editor.ini]
[2024.04.24-08.04.02:303][ 0]LogInit: Computer: DESKTOP-FKNH9QV
[2024.04.24-08.04.02:303][ 0]LogInit: User: Norowind
[2024.04.24-08.04.02:303][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.04.24-08.04.02:303][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.04.24-08.04.02:303][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
[2024.04.24-08.04.02:303][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.04.24-08.04.02:303][ 0]LogMemory: Process Physical Memory: 583.10 MB used, 583.10 MB peak
[2024.04.24-08.04.02:303][ 0]LogMemory: Process Virtual Memory: 586.85 MB used, 586.85 MB peak
[2024.04.24-08.04.02:303][ 0]LogMemory: Physical Memory: 13810.96 MB used, 51646.11 MB free, 65457.07 MB total
[2024.04.24-08.04.02:303][ 0]LogMemory: Virtual Memory: 17567.93 MB used, 57903.58 MB free, 75471.52 MB total
[2024.04.24-08.04.02:303][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.04.24-08.04.02:307][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.04.24-08.04.02:314][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.04.24-08.04.02:314][ 0]LogInit: Using OS detected language (en-US).
[2024.04.24-08.04.02:314][ 0]LogInit: Using OS detected locale (en-US).
[2024.04.24-08.04.02:318][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2024.04.24-08.04.02:318][ 0]LogInit: Setting process to per monitor DPI aware
[2024.04.24-08.04.02:533][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.04.24-08.04.02:533][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2024.04.24-08.04.02:533][ 0]LogWindowsTextInputMethodSystem: - Ukrainian (Ukraine) - (Keyboard).
[2024.04.24-08.04.02:533][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2024.04.24-08.04.02:544][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.04.24-08.04.02:544][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.04.24-08.04.02:660][ 0]LogRHI: Using Default RHI: D3D12
[2024.04.24-08.04.02:660][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.04.24-08.04.02:660][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.04.24-08.04.02:660][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.04.24-08.04.02:660][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.04.24-08.04.02:660][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.04.24-08.04.02:661][ 0]LogWindows: Attached monitors:
[2024.04.24-08.04.02:661][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2024.04.24-08.04.02:661][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1080), device: '\\.\DISPLAY2'
[2024.04.24-08.04.02:661][ 0]LogWindows: Found 2 attached monitors.
[2024.04.24-08.04.02:661][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.04.24-08.04.02:661][ 0]LogRHI: RHI Adapter Info:
[2024.04.24-08.04.02:661][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080
[2024.04.24-08.04.02:661][ 0]LogRHI: Driver Version: 551.86 (internal:31.0.15.5186, unified:551.86)
[2024.04.24-08.04.02:661][ 0]LogRHI: Driver Date: 3-12-2024
[2024.04.24-08.04.02:661][ 0]LogD3D12RHI: GPU DeviceId: 0x2216 (for the marketing name, search the web for "GPU Device Id")
[2024.04.24-08.04.02:661][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.04.24-08.04.02:665][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.04.24-08.04.02:666][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.04.24-08.04.02:666][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.04.24-08.04.02:666][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: Bindless resources are supported
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.04.24-08.04.02:733][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.04.24-08.04.02:777][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.04.24-08.04.02:777][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.04.24-08.04.02:777][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.04.24-08.04.02:794][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.04.24-08.04.02:794][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.04.24-08.04.02:795][ 0]LogRHI: Texture pool is 5849 MB (70% of 8356 MB)
[2024.04.24-08.04.02:795][ 0]LogD3D12RHI: Async texture creation enabled
[2024.04.24-08.04.02:795][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.04.24-08.04.02:822][ 0]LogVRS: Current RHI supports Variable Rate Shading
[2024.04.24-08.04.02:833][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/UEF_Course_2023.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/TurnkeyReport_0.log" -log="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/TurnkeyLog_0.log" -project="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/UEF_Course_2023.uproject" -platform=all'
[2024.04.24-08.04.02:833][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/UEF_Course_2023.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/TurnkeyReport_0.log" -log="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/TurnkeyLog_0.log" -project="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/UEF_Course_2023.uproject" -platform=all" ]
[2024.04.24-08.04.02:861][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.04.24-08.04.02:862][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.04.24-08.04.02:862][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.04.24-08.04.02:862][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.04.24-08.04.02:862][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.04.24-08.04.02:862][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
[2024.04.24-08.04.02:862][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.04.24-08.04.02:862][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2024.04.24-08.04.02:862][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2024.04.24-08.04.02:863][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2024.04.24-08.04.02:863][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2024.04.24-08.04.02:864][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2024.04.24-08.04.02:864][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.04.24-08.04.02:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.04.24-08.04.02:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.04.24-08.04.02:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.04.24-08.04.02:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.04.24-08.04.02:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.04.24-08.04.02:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.04.24-08.04.02:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.04.24-08.04.02:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.04.24-08.04.02:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.04.24-08.04.02:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.04.24-08.04.02:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.04.24-08.04.02:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.04.24-08.04.02:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.04.24-08.04.02:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.04.24-08.04.02:896][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.04.24-08.04.02:896][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.04.24-08.04.02:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.04.24-08.04.02:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.04.24-08.04.02:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.04.24-08.04.02:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.04.24-08.04.02:902][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.04.24-08.04.02:908][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.04.24-08.04.02:950][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: VVM_1_0
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.04.24-08.04.02:952][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.04.24-08.04.02:952][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
[2024.04.24-08.04.02:955][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.04.24-08.04.02:955][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.04.24-08.04.02:955][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.04.24-08.04.02:955][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.04.24-08.04.02:955][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.04.24-08.04.02:990][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.04.24-08.04.02:990][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.04.24-08.04.02:990][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.04.24-08.04.02:994][ 0]LogDerivedDataCache: C:/Users/Norowind/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
[2024.04.24-08.04.02:994][ 0]LogDerivedDataCache: Display: C:/Users/Norowind/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1320.95MBs, RandomWriteSpeed=260.86MBs. Assigned SpeedClass 'Local'
[2024.04.24-08.04.02:995][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Norowind/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.04.24-08.04.02:995][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.04.24-08.04.02:995][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.04.24-08.04.02:995][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.04.24-08.04.02:995][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.04.24-08.04.02:996][ 0]LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/Shaders/WorkingDirectory/9740/).
[2024.04.24-08.04.02:996][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Norowind/AppData/Local/Temp/UnrealShaderWorkingDir/A2CC0CC24D7260D051C35BA67E5D3CC2/'.
[2024.04.24-08.04.02:996][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.04.24-08.04.02:996][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers.
[2024.04.24-08.04.03:729][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.04.24-08.04.03:866][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.04.24-08.04.03:866][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.04.24-08.04.04:624][ 0]LogSlate: Using FreeType 2.10.0
[2024.04.24-08.04.04:624][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.04.24-08.04.04:646][ 0]LogAssetRegistry: FAssetRegistry took 0.0026 seconds to start up
[2024.04.24-08.04.04:646][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/CachedAssetRegistry_*.bin.
[2024.04.24-08.04.04:656][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.04.24-08.04.04:882][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.04.24-08.04.04:882][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.04.24-08.04.04:882][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.04.24-08.04.04:883][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.04.24-08.04.04:883][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.04.24-08.04.05:017][ 0]LogDeviceProfileManager: Active device profile: [00000A3A19F43000][00000A3A05DB5000 66] WindowsEditor
[2024.04.24-08.04.05:017][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.04.24-08.04.05:017][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.04.24-08.04.05:017][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.04.24-08.04.05:017][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2024.04.24-08.04.05:017][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.04.24-08.04.05:017][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.04.24-08.04.05:017][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.04.24-08.04.05:017][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2024.04.24-08.04.05:021][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/UEF_Course_2023.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/TurnkeyReport_1.log" -log="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/TurnkeyLog_1.log" -project="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/UEF_Course_2023.uproject" -Device=Win64@DESKTOP-FKNH9QV'
[2024.04.24-08.04.05:021][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/UEF_Course_2023.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/TurnkeyReport_1.log" -log="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/TurnkeyLog_1.log" -project="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/UEF_Course_2023.uproject" -Device=Win64@DESKTOP-FKNH9QV" -nocompile -nocompileuat ]
[2024.04.24-08.04.05:195][ 0]LogMaterial: WorldGridMaterial-SM6-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM6_1677771108__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_SA_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-0-0-1-0_MIN_DF_MS_T0_MS_T1_RAY-CHS1AHS1LOD0_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_
[2024.04.24-08.04.05:280][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.04.24-08.04.05:280][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.04.24-08.04.05:280][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.04.24-08.04.05:280][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.04.24-08.04.05:280][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.04.24-08.04.05:771][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.04.24-08.04.05:905][ 0]LogInterchangeEngine: Display: Missing Interchange reimport data for Texture2D /nDisplay/LightCard/T_UVIndicator.T_UVIndicator
[2024.04.24-08.04.05:962][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.04.24-08.04.05:962][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.04.24-08.04.05:971][ 0]LogUObjectArray: 25330 objects as part of root set at end of initial load.
[2024.04.24-08.04.05:971][ 0]LogUObjectAllocator: 7552352 out of 0 bytes used by permanent object pool.
[2024.04.24-08.04.05:971][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.04.24-08.04.05:975][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.04.24-08.04.05:975][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.04.24-08.04.05:976][ 0]LogLiveCoding: Display: First instance in process group "UE_UEF_Course_2023_0xf41fe393", spawning console
[2024.04.24-08.04.05:979][ 0]LogLiveCoding: Display: Waiting for server
[2024.04.24-08.04.05:994][ 0]LogSlate: Border
[2024.04.24-08.04.05:994][ 0]LogSlate: BreadcrumbButton
[2024.04.24-08.04.05:994][ 0]LogSlate: Brushes.Title
[2024.04.24-08.04.05:994][ 0]LogSlate: Default
[2024.04.24-08.04.05:994][ 0]LogSlate: Icons.Save
[2024.04.24-08.04.05:994][ 0]LogSlate: Icons.Toolbar.Settings
[2024.04.24-08.04.05:995][ 0]LogSlate: ListView
[2024.04.24-08.04.05:995][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.04.24-08.04.05:995][ 0]LogSlate: SoftwareCursor_Grab
[2024.04.24-08.04.05:995][ 0]LogSlate: TableView.DarkRow
[2024.04.24-08.04.05:995][ 0]LogSlate: TableView.Row
[2024.04.24-08.04.05:995][ 0]LogSlate: TreeView
[2024.04.24-08.04.06:070][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.04.24-08.04.06:072][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
[2024.04.24-08.04.06:083][ 0]LogBlackmagicCore: Error: A DeckLink iterator could not be created - 80040154. The DeckLink drivers may not be installed.
[2024.04.24-08.04.06:103][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.04.24-08.04.06:103][ 0]LogInit: XR: MultiViewport is Disabled
[2024.04.24-08.04.06:103][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.04.24-08.04.06:103][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-FKNH9QV: (Name=DESKTOP-FKNH9QV, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
[2024.04.24-08.04.06:199][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.04.24-08.04.06:203][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.62' to multicast group '230.0.0.1:6666'
[2024.04.24-08.04.06:210][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.04.24-08.04.06:468][ 0]LogPython: Using Python 3.9.7
[2024.04.24-08.04.06:471][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.04.24-08.04.07:287][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.04.24-08.04.07:314][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
[2024.04.24-08.04.07:557][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.04.24-08.04.07:577][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.04.24-08.04.07:679][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: ED4A7D6C4FC49CDE5E4AC8BE23F40194 | Instance: 81AADCDD433919C3216FB5BAF0BF402E (DESKTOP-FKNH9QV-9740).
[2024.04.24-08.04.08:146][ 0]LogHttpServerModule: Starting all listeners...
[2024.04.24-08.04.08:146][ 0]LogHttpListener: Created new HttpListener on 127.0.0.1:30010
[2024.04.24-08.04.08:146][ 0]LogHttpServerModule: All listeners started
[2024.04.24-08.04.08:156][ 0]LogRemoteControl: Web Remote Control WebSocket server started on port 30020
[2024.04.24-08.04.08:398][ 0]LogOpenImageDenoise: OIDN starting up
[2024.04.24-08.04.08:721][ 0]LogUProjectInfo: Found projects:
[2024.04.24-08.04.08:736][ 0]SourceControl: Revision control is disabled
[2024.04.24-08.04.08:768][ 0]SourceControl: Revision control is disabled
[2024.04.24-08.04.08:838][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.04.24-08.04.08:846][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.04.24-08.04.08:846][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterModule: Instantiating subsystem managers...
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_mono
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_mono
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registering factory for rendering device type: quad_buffer_stereo
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registered factory for rendering device type: quad_buffer_stereo
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_side_by_side
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_side_by_side
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_top_bottom
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_top_bottom
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: none
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: none
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: ethernet
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet_barrier
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: ethernet_barrier
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: nvidia
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: nvidia
[2024.04.24-08.04.08:890][ 0]LogDisplayClusterModule: DisplayCluster module has been started
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterProjectionVIOSO: VIOSO API(1,6,19,90) was initialized from file '../../../Engine/Plugins/Runtime/nDisplay/ThirdParty/VIOSO/DLL/ViosoWarpBlend64.dll'.
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterProjection: Projection module has been instantiated
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterProjection: Projection module startup
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterProjection: Registering <camera> projection policy factory...
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterRender: Registering factory for projection type: camera
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterRender: Registered factory for projection type: camera
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterProjection: Registering <domeprojection> projection policy factory...
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterRender: Registering factory for projection type: domeprojection
[2024.04.24-08.04.08:902][ 0]LogDisplayClusterRender: Registered factory for projection type: domeprojection
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterProjection: Registering <easyblend> projection policy factory...
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registering factory for projection type: easyblend
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registered factory for projection type: easyblend
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterProjection: Registering <link> projection policy factory...
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registering factory for projection type: link
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registered factory for projection type: link
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterProjection: Registering <manual> projection policy factory...
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registering factory for projection type: manual
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registered factory for projection type: manual
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterProjection: Registering <mpcdi> projection policy factory...
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registering factory for projection type: mpcdi
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registered factory for projection type: mpcdi
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterProjection: Registering <mesh> projection policy factory...
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registering factory for projection type: mesh
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registered factory for projection type: mesh
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterProjection: Registering <simple> projection policy factory...
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registering factory for projection type: simple
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registered factory for projection type: simple
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterProjection: Registering <vioso> projection policy factory...
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registering factory for projection type: vioso
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterRender: Registered factory for projection type: vioso
[2024.04.24-08.04.08:903][ 0]LogDisplayClusterProjection: Projection module has started
[2024.04.24-08.04.08:941][ 0]LogDisplayClusterRemoteControlInterceptor: DisplayClusterRemoteControlInterceptor has been registered
[2024.04.24-08.04.08:946][ 0]LogDisplayClusterMedia: Starting module 'DisplayClusterMedia'...
[2024.04.24-08.04.09:016][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.04.24-08.04.09:085][ 0]LogCollectionManager: Loaded 0 collections in 0.001739 seconds
[2024.04.24-08.04.09:088][ 0]LogFileCache: Scanning file cache for directory 'D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Saved/Collections/' took 0.00s
[2024.04.24-08.04.09:090][ 0]LogFileCache: Scanning file cache for directory 'D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Content/Developers/Norowind/Collections/' took 0.00s
[2024.04.24-08.04.09:093][ 0]LogFileCache: Scanning file cache for directory 'D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Content/Collections/' took 0.00s
[2024.04.24-08.04.09:429][ 0]LogDisplayClusterModule: Initializing subsystems to editor operation mode
[2024.04.24-08.04.09:429][ 0]LogDisplayClusterEditorEngine: DisplayCluster module has been initialized
[2024.04.24-08.04.09:429][ 0]LogEngine: Initializing Engine...
[2024.04.24-08.04.09:542][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.04.24-08.04.09:548][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.04.24-08.04.09:548][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.04.24-08.04.09:553][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.04.24-08.04.09:553][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.04.24-08.04.09:553][ 0]LogInit: Texture streaming: Enabled
[2024.04.24-08.04.09:568][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
[2024.04.24-08.04.09:578][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.04.24-08.04.09:585][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.04.24-08.04.09:586][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.04.24-08.04.09:586][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2024.04.24-08.04.09:587][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2024.04.24-08.04.09:587][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2024.04.24-08.04.09:587][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2024.04.24-08.04.09:587][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2024.04.24-08.04.09:587][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.04.24-08.04.09:587][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.04.24-08.04.09:587][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.04.24-08.04.09:587][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.04.24-08.04.09:587][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.04.24-08.04.09:587][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.04.24-08.04.09:587][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.04.24-08.04.09:587][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.04.24-08.04.09:587][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.04.24-08.04.09:587][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.04.24-08.04.09:588][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.04.24-08.04.09:588][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.04.24-08.04.09:588][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.04.24-08.04.09:592][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.04.24-08.04.09:633][ 0]LogAudioMixer: Display: Using Audio Hardware Device Realtek HD Audio 2nd output (Realtek(R) Audio)
[2024.04.24-08.04.09:634][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.04.24-08.04.09:636][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.04.24-08.04.09:636][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.04.24-08.04.09:636][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.04.24-08.04.09:637][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.04.24-08.04.09:638][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.04.24-08.04.09:638][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.04.24-08.04.09:638][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.04.24-08.04.09:638][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.04.24-08.04.09:639][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.04.24-08.04.09:651][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.04.24-08.04.09:654][ 0]LogInit: Undo buffer set to 32 MB
[2024.04.24-08.04.09:654][ 0]LogInit: Transaction tracking system initialized
[2024.04.24-08.04.09:680][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Saved/SourceControl/UncontrolledChangelists.json
[2024.04.24-08.04.09:680][ 0]LogSourceControl: Uncontrolled asset enumeration started...
[2024.04.24-08.04.09:687][ 0]BlueprintLog: New page: Editor Load
[2024.04.24-08.04.09:688][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.008962 seconds (Found 189 uncontrolled assets)
[2024.04.24-08.04.09:766][ 0]LocalizationService: Localization service is disabled
[2024.04.24-08.04.09:784][ 0]TimingProfiler: Initialize
[2024.04.24-08.04.09:784][ 0]TimingProfiler: OnSessionChanged
[2024.04.24-08.04.09:784][ 0]LoadingProfiler: Initialize
[2024.04.24-08.04.09:784][ 0]LoadingProfiler: OnSessionChanged
[2024.04.24-08.04.09:784][ 0]NetworkingProfiler: Initialize
[2024.04.24-08.04.09:784][ 0]NetworkingProfiler: OnSessionChanged
[2024.04.24-08.04.09:784][ 0]MemoryProfiler: Initialize
[2024.04.24-08.04.09:784][ 0]MemoryProfiler: OnSessionChanged
[2024.04.24-08.04.09:993][ 0]LogFileCache: Scanning file cache for directory 'D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Content/' took 0.04s
[2024.04.24-08.04.10:003][ 0]LogVCamCore: Overriding Settings->bEnableUserSettings = true because it is required for VCam to work properly.
[2024.04.24-08.04.10:018][ 0]LogCUDA: Display: Initialising CUDA API...
[2024.04.24-08.04.10:018][ 0]LogCUDA: Display: CUDA API initialised successfully.
[2024.04.24-08.04.10:018][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
[2024.04.24-08.04.10:018][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 3080".
[2024.04.24-08.04.10:018][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
[2024.04.24-08.04.10:102][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 3080".
[2024.04.24-08.04.10:103][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
[2024.04.24-08.04.10:103][ 0]LogWindows: File 'amfrt64.dll' does not exist
[2024.04.24-08.04.10:116][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.04.24-08.04.10:174][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
[2024.04.24-08.04.15:355][ 0]LogWindows: Attached monitors:
[2024.04.24-08.04.15:355][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2024.04.24-08.04.15:355][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1080), device: '\\.\DISPLAY2'
[2024.04.24-08.04.15:355][ 0]LogWindows: Found 2 attached monitors.
[2024.04.24-08.04.15:355][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.04.24-08.04.15:361][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.04.24-08.04.15:445][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.04.24-08.04.15:447][ 0]SourceControl: Revision control is disabled
[2024.04.24-08.04.15:447][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 14.226
[2024.04.24-08.04.15:447][ 0]Cmd: MAP LOAD FILE="D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.04.24-08.04.15:447][ 0]LightingResults: New page: Lighting Build
[2024.04.24-08.04.15:449][ 0]LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
[2024.04.24-08.04.15:452][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.04.24-08.04.15:452][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.04.24-08.04.15:457][ 0]MapCheck: New page: Map Check
[2024.04.24-08.04.15:457][ 0]LightingResults: New page: Lighting Build
[2024.04.24-08.04.15:464][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.04.24-08.04.15:512][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.04.24-08.04.16:105][ 0]LogAssetRegistry: Display: Asset registry cache written as 65.2 MiB to D:/Dropbox/WORK/UNREAL ENGINE/UEF_Course_2023/Intermediate/CachedAssetRegistry_*.bin
[2024.04.24-08.04.17:642][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.04.24-08.04.18:387][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
[2024.04.24-08.04.18:387][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.04.24-08.04.18:387][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.04.24-08.04.18:388][ 0]LogAIModule: Creating AISystem for world Main
[2024.04.24-08.04.19:331][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.04.24-08.04.19:423][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2024.04.24-08.04.19:428][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.04.24-08.04.19:428][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.11ms to complete.
[2024.04.24-08.04.19:435][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 18.215
[2024.04.24-08.04.19:435][ 0]LogShaderCompilers: Display: ================================================
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00%
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2024.04.24-08.04.19:436][ 0]LogShaderCompilers: Display: ================================================
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:548][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.04.24-08.04.19:549][ 0]LogTemp: Warning: SetupViewportDisplaySettings
[2024.04.24-08.04.19:562][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.04.24-08.04.19:568][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.04.24-08.04.19:569][ 0]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'InvertedForeground'.'
[2024.04.24-08.04.19:574][ 0]LogTemp: Warning: SetupViewportDisplaySettings
[2024.04.24-08.04.19:574][ 0]LogTemp: Warning: SetupViewportDisplaySettings
[2024.04.24-08.04.19:583][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.04.24-08.04.19:584][ 0]LogTemp: Warning: SetupViewportDisplaySettings
[2024.04.24-08.04.19:594][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.04.24-08.04.20:013][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:014][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.04.24-08.04.20:014][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:014][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.04.24-08.04.20:014][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:014][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.04.24-08.04.20:015][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:015][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.04.24-08.04.20:015][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:015][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.04.24-08.04.20:015][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:016][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.04.24-08.04.20:016][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:016][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.04.24-08.04.20:016][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:016][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.04.24-08.04.20:016][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:017][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.04.24-08.04.20:017][ 0]LogPakFile: Initializing PakPlatformFile
[2024.04.24-08.04.20:017][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.04.24-08.04.20:144][ 0]LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.04.24-08.04.20:145][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.04.24-08.04.20:148][ 0]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.04.24-08.04.20:148][ 0]LogSlate: Took 0.000071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.04.24-08.04.20:218][ 0]LogStall: Startup...
[2024.04.24-08.04.20:221][ 0]LogStall: Startup complete.
[2024.04.24-08.04.20:225][ 0]LogLoad: (Engine Initialization) Total time: 19.00 seconds
[2024.04.24-08.04.20:225][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.04.24-08.04.20:360][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.04.24-08.04.20:382][ 0]LogMaterial: Display: Material /Game/MSPresets/M_MS_Default_Fuzz_Material/M_MS_Default_Fuzz_Material.M_MS_Default_Fuzz_Material needed to have new flag set bUsedWithNanite !
[2024.04.24-08.04.20:602][ 0]MapCheck: Warning: M_MS_Default_Fuzz_Material Material /Game/MSPresets/M_MS_Default_Fuzz_Material/M_MS_Default_Fuzz_Material.M_MS_Default_Fuzz_Material was missing the usage flag bUsedWithNanite. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
[2024.04.24-08.04.20:786][ 0]LogViewport: Scene viewport resized to 964x782, mode Windowed.
[2024.04.24-08.04.20:814][ 1]LogAutomationController: Ignoring very large delta of 17395792.02 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.04.24-08.04.20:839][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2024.04.24-08.04.20:847][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.032906 secs
[2024.04.24-08.04.20:849][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py': 0.001467 secs
[2024.04.24-08.04.21:463][ 1]LogD3D12RHI: Creating RTPSO with 14 shaders (0 cached, 14 new) took 65.95 ms. Compile time 42.67 ms, link time 23.26 ms.
[2024.04.24-08.04.21:464][ 1]LogD3D12RHI: Creating RTPSO with 206 shaders (0 cached, 206 new) took 530.04 ms. Compile time 510.04 ms, link time 19.91 ms.
[2024.04.24-08.04.21:536][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:540][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:541][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:545][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:613][ 1]LogD3D12RHI: Creating RTPSO with 222 shaders (206 cached, 16 new) took 33.31 ms. Compile time 29.17 ms, link time 4.09 ms.
[2024.04.24-08.04.21:613][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.04.24-08.04.21:628][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:632][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:632][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:636][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:651][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:656][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:666][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:670][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:677][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:682][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:687][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:689][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:694][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:698][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:735][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:738][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:745][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:750][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:756][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:759][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:764][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:769][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:774][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:778][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:783][ 1]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2024.04.24-08.04.21:787][ 1]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2024.04.24-08.04.21:822][ 1]LogD3D12RHI: Creating RTPSO with 224 shaders (0 cached, 2 new) took 18.31 ms. Compile time 16.05 ms, link time 2.21 ms.
[2024.04.24-08.04.21:827][ 1]LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.04.24-08.04.22:919][ 3]LogConsoleManager: Warning: Console variable 'FX.AllowGPUSorting' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2024.04.24-08.04.23:905][ 3]LogAssetRegistry: AssetRegistryGather time 0.2869s: AssetDataDiscovery 0.0522s, AssetDataGather 0.1235s, StoreResults 0.1112s.
[2024.04.24-08.04.23:970][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2024.04.24-08.04.24:422][ 4]LogAutomationController: Ignoring very large delta of 2.13 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.04.24-08.04.30:068][120]LogSlate: Window 'Message Log' being destroyed
[2024.04.24-08.04.30:073][120]LogSlate: Window 'Message Log' being destroyed
[2024.04.24-08.04.32:441][205]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.04.24-08.04.42:273][854]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2024.04.24-08.04.42:496][854]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.04.24-08.04.42:523][854]LogObjectTools: Deleting 1 worlds: /Game/Medieval_female/Maps/Overview.Overview
[2024.04.24-08.04.42:523][854]LogObjectTools: Currently 1 active worlds: /Game/Main.Main
[2024.04.24-08.04.42:530][854]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.04.24-08.04.45:831][854]LogSlate: Window 'Delete Assets' being destroyed
[2024.04.24-08.04.45:847][854]LogUObjectGlobals: Force Deleting 81 Package(s):
Asset Name: /Game/Medieval_female/Demo_animations/Walk.Walk
Asset Type: AnimSequence
Asset Name: /Game/Medieval_female/Demo_animations/SweepFloor.SweepFloor
Asset Type: AnimSequence
Asset Name: /Game/Medieval_female/Demo_animations/Speech.Speech
Asset Type: AnimSequence
Asset Name: /Game/Medieval_female/Demo_animations/Idle.Idle
Asset Type: AnimSequence
Asset Name: /Game/Medieval_female/Demo_animations/Embroidery.Embroidery
Asset Type: AnimSequence
Asset Name: /Game/Medieval_female/Maps/Overview_BuiltData.Overview_BuiltData
Asset Type: MapBuildDataRegistry
Asset Name: /Game/Medieval_female/Maps/Overview.Overview
Asset Type: World
Asset Name: /Game/Medieval_female/Materials/Mat_Medieval_female_Top_Skin6.Mat_Medieval_female_Top_Skin6
Asset Type: Material
Asset Name: /Game/Medieval_female/Materials/Mat_Medieval_female_Top_Skin5.Mat_Medieval_female_Top_Skin5
Asset Type: Material
Asset Name: /Game/Medieval_female/Materials/Mat_Medieval_female_Top_Skin4.Mat_Medieval_female_Top_Skin4
Asset Type: Material
[2024.04.24-08.04.46:336][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin3.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:336][854]LogMaterial: Warning: Mat_Medieval_female_Bottom_Skin3: Requesting an invalid TextureIndex! (2 / 0)
[2024.04.24-08.04.46:338][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin3.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:338][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin3.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:339][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin3.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:342][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Chair.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:343][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Chair.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:344][854]LogStaticMesh: Display: Building static mesh SM_Medieval_female_Chair...
[2024.04.24-08.04.46:345][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Embroidery.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:347][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Embroidery.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:348][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Head_Skin2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:349][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Head_Skin2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:350][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin1.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:351][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin1.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:352][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Head_Skin1.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:353][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Head_Skin1.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:354][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin1.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:355][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin1.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:357][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin6.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:358][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin6.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:359][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Hairs_Skin3.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:360][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Hairs_Skin3.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:361][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin5.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:362][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin5.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:414][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:416][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:417][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:418][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Top_Skin2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:420][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Hairs_Skin1.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:421][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Hairs_Skin1.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:475][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Hairs_Skin2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:476][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Hairs_Skin2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:478][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin6.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:479][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin6.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:481][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin5.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:482][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin5.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:520][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:521][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:523][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:524][854]LogMaterial: Warning: [AssetLog] D:\Dropbox\WORK\UNREAL ENGINE\UEF_Course_2023\Content\Medieval_female\Materials\Mat_Medieval_female_Bottom_Skin2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.04.24-08.04.46:524][854]LogAnimation: Warning: Invalid animation skeleton
[2024.04.24-08.04.46:524][854]LogAnimation: Warning: Invalid animation skeleton
[2024.04.24-08.04.46:524][854]LogAnimation: Warning: Invalid animation skeleton
[2024.04.24-08.04.46:525][854]LogAnimation: Warning: Invalid animation skeleton
[2024.04.24-08.04.46:525][854]LogAnimation: Warning: Invalid animation skeleton
[2024.04.24-08.04.46:548][854]LogStaticMesh: Built static mesh [0.20s] /Game/Medieval_female/Mesh/SM_Medieval_female_Chair.SM_Medieval_female_Chair
[2024.04.24-08.04.46:660][854]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true
[2024.04.24-08.04.46:660][854]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.04.24-08.04.47:451][854]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2024.04.24-08.04.47:458][854]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2024.04.24-08.04.47:463][854]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.04.24-08.04.47:609][855]LogAutomationController: Ignoring very large delta of 5.35 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.04.24-08.06.11:967][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_body1_Metallic.T_Herbalist_Lady_body1_Metallic (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 442.72916 MB), EncodeSpeed: Fast
[2024.04.24-08.06.11:971][793]LogSkeletalMesh: Building Skeletal Mesh SK_Harbelist_Lady...
[2024.04.24-08.06.11:976][793]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Harbelist_Lady/Mesh/SK_Harbelist_Lady.SK_Harbelist_Lady
[2024.04.24-08.06.11:979][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_cloth_Metallic.T_Herbalist_Lady_cloth_Metallic (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 442.72916 MB), EncodeSpeed: Fast
[2024.04.24-08.06.11:993][793]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Harbelist_Lady) ...
[2024.04.24-08.06.12:025][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_body1_AO.T_Herbalist_Lady_body1_AO (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 442.72916 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:068][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_body1_Roughness.T_Herbalist_Lady_body1_Roughness (G8, 4096x4096 x1x1x1) (Required Memory Estimate: 378.729161 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:088][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_cloth_AO.T_Herbalist_Lady_cloth_AO (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 442.72916 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:400][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_body1_BaseColor.T_Herbalist_Lady_body1_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:520][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_body1_Normal.T_Herbalist_Lady_body1_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:604][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_cloth_BaseColor.T_Herbalist_Lady_cloth_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:663][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_cloth_Normal.T_Herbalist_Lady_cloth_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:672][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_cloth_Roughness.T_Herbalist_Lady_cloth_Roughness (G8, 4096x4096 x1x1x1) (Required Memory Estimate: 378.729161 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:720][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Harbelist_Lady_Eyes_BaseColor3.T_Harbelist_Lady_Eyes_BaseColor3 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:753][793]LogSkeletalMesh: Display: /Game/Harbelist_Lady/Mesh/SK_Harbelist_Lady.SK_Harbelist_Lady ComputeTangents MikkTSpace function: Compute a zero length normal vector.
[2024.04.24-08.06.12:761][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Harbelist_Lady_Eyes_Roughness.T_Harbelist_Lady_Eyes_Roughness (BGRA8, 2048x2048 x1x1x1) (Required Memory Estimate: 110.72916 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:798][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Harbelist_Lady_Eyes_Normal.T_Harbelist_Lady_Eyes_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 426.562488 MB), EncodeSpeed: Fast
[2024.04.24-08.06.12:998][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_face_AO.T_Herbalist_Lady_face_AO (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 442.72916 MB), EncodeSpeed: Fast
[2024.04.24-08.06.13:377][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_face_Metallic.T_Herbalist_Lady_face_Metallic (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 442.72916 MB), EncodeSpeed: Fast
[2024.04.24-08.06.13:498][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_face_Roughness.T_Herbalist_Lady_face_Roughness (G8, 4096x4096 x1x1x1) (Required Memory Estimate: 378.729161 MB), EncodeSpeed: Fast
[2024.04.24-08.06.13:668][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Harbelist_Lady_Hair_NORMAL.T_Harbelist_Lady_Hair_NORMAL (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.13:699][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Harbelist_Lady_Hair_AO.T_Harbelist_Lady_Hair_AO (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.13:748][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Harbelist_Lady_Hair_Color_Blonde.T_Harbelist_Lady_Hair_Color_Blonde (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.13:754][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Harbelist_Lady_Hair_SPECULAR.T_Harbelist_Lady_Hair_SPECULAR (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.13:849][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_face_BaseColor.T_Herbalist_Lady_face_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.04.24-08.06.13:977][793]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2024.04.24-08.06.14:068][793]LogTexture: Display: Building textures: /Game/Harbelist_Lady/Textures/T_Herbalist_Lady_face_Normal.T_Herbalist_Lady_face_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast