SkeletalMeshComponentPhysics.cpp Crash UE 5.2

Hi! my game is crashing all the time, I believe there is something to do with my character’s clothing mechanic on her cape. I’m using Paragon Sparrow Rogue skin.

Assertion failed: PointFaces[PointIndex].Num() >= 3 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp] [Line: 3181]

Any ideas on how to fix it? Or what may be happening?
Here is the crash output:

I found a fix!

I enabled some time ago “collide with environment”, “collide with attached children” and “force collision update”. This caused my character cloth to create a chaos on the environment. After disabling it, there were no more bugs.

If you ever get this bug, make sure to see if you have Collisions enabled, this can cause your game to crash.

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