Skeletal meshes do not draw in runtime virtual textures.

As the title say, skeletal meshes seem not to draw in RVT’s.
Does anyone know of a way to fix that?

1 Like

Hey there @somawheels! Unfortunately SKMs are disabled for RVTs as originally RVTs didn’t have the ability to handle animated meshes. I don’t believe there is a workaround besides turning the SKM into a static mesh for some use cases.

2 Likes