Hi all,
I’m building a scene with two characters, one will be the player ( with the camera placed where his head is ) and another character in front of him.
The polycount is relatively small, meaning the player is 16662 triangles while the character in front of him is 11593 triangles, however if I use Scene Rendering to check the polycount I can clearly see that the polycount on the skeletal meshes is higher then expected, and being above 100k I’m experiencing frame drops to 30fps which is quite annoying ( total skeletal mesh count is 56510 tris ).
I’m also trying to set dynamic shadows for mobile ( using 4.11 ) and looks like I can’t use cascaded shadows, so what is the best solution to have dynamic shadows using 4.11?