Hello, so I’m having a problem with the custom hair I used for my Metahuman. When I move at certain angles it disappears.
It’s basically a flat mesh where I baked my hair on, and then added an opacity mask. Then I painted weights on it and added it as a skeletal mesh to rig it, after putting it inside the Charachter’s blueprint the rig worked but it made the hair dissapear in certain points when it moves.
I already tried changing the Bound Scale of the mesh inside the Blueprint and tried modyfing the value of the camera’s clipping plane but nothing happened.
I already checked on Maya if the mesh in not overlapping on the head and there is some space between the meshes.


