Skeletal mesh UV lost after export and re-import?!
I have a character that I want to edit using 3ds max but when I export the Skeletal mesh and re-import it even without editing it in 3ds max the UVs are lost and shown as solid color?? What is the problem??
I tested the texture in 3ds max it shows fine but also when exported back to unreal engine it is lost.
Original
Export
Imported