skeletal mesh skin not smooth in ue5 is is smooth in ue4

hello i have a problem in ue5.2, in ue4 imported skeletal meshes are smooth and look normal by default but when i convert to ue5 i get strange deformed spots on my character skins, how can i fix this to look normal like in ue4?

Do you have a visual?

There are many different thing that could be causing that, ranging from texture formats to how the mesh is formatted to what settings your lighting are on.