hello i have a problem in ue5.2, in ue4 imported skeletal meshes are smooth and look normal by default but when i convert to ue5 i get strange deformed spots on my character skins, how can i fix this to look normal like in ue4?
Do you have a visual?
There are many different thing that could be causing that, ranging from texture formats to how the mesh is formatted to what settings your lighting are on.