Skeletal Mesh plays animation on Auto Activation=false

Animations of skeletal meshes still plays when the skeletal mesh component’s auto activation is set to false.

The ‘is active’ node states a false if auto activaiton was set to false.

Even stranger, after auto activation is set to false, the ‘set active’ and ‘deactivate’ node won’t work as intended. It is necessary to activate the component to make the deactivation work.

test Project: SkeletalProject

Hi,

I have reproduced your issue and entered a bug report which you can track using the link below:

Thanks for your report.