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Skeletal Mesh Physics Replication

I’ve been developing a game few months now, but I have encountered a problem: I cannot replicate ragdoll / Skeletal meshes physics.
This is essential for my game, since players are interacting with the ragdolls. I am trying to achieve something like Garry’s Mod does with Source Engine.
So, is it possible to replicate ragdolls? If not are there any plans to add this to the engine?

It is currently something you have to do yourself.

Check out this thread: Networked Physics with PhysX

There are others floating around that should give you other ideas.

Thanks for the link! Unfortunately I don’t think I have enough experience and knowledge to even try implement this myself. Do you know if there is a feature request for this?

Doubtful.

Not something you would normally need for a game/project.