Hello, can’t understand a reason for such physics behaviour, solving it for 2 weeks…
Need your advise, where to dig.
I have a rod of 40 bones in a chain, each next one is less then parent one, like a fishing rod. A cube is connected with a constraint to the top of the rod.
While the cube hangs - everyting works perfect.
But as soon as the cube touches someting - someting happens, like the Projection settings for the top of the rod are totally omitted by physics of th engine:
The cube is hanging:
It touches the surface - the top of the rod breaks, like Projection is set to 0 for the last bones!
and it keeps broken while the cube touches something, even if I drag it along the ground to create some force. If I lift the cube - all is good at once again.
Thanks!