Hello, I believe this questions fits in the Rendering forum.
After importing some Skeletal Meshes and animations to my project, I had these Skeletal Meshes partially culled in front of my camera at some point of the animation.
Pics:
I believe this has to do with the camera minimum rendering distance or the camera itself is colliding with the mesh.
There might be a way to avoid this partial culling, but I’ve been searching through the forums and answerhub without any success, which led me to request some help over here.
Any ideas?
I’ll keep searching, so if I find out how to solve this I’ll update the thread.