Hi,
I have a skeletal mesh with its animation asset and a proper physics asset. When I bring it to the game and check simulate physics, it is colliding while animation is playing. As expected.
Now I’d like to use blueprint with this. But if I create an actor and add my skeletal mesh inside and simulate physics (same process), my actor is NOT colliding. I also tried with a pawn, same result. I didn’t add any code for the moment. Also I get this error “Invalid simulate option : body is set to simulate physics but collision enabled is incompatible”.
What am I doing wrong ?