Make a new actor blueprint, add a skeletal mesh component and add your skeletal mesh, in your other BP get a reference to the new actor BP (from the level or get all actors of class or whatever), then do Set Actor World Location or something like that.
I’m sorry for the hassle but I can’t this to work correctly, this is my set up as it stands;
I know you said I don’t need it but I can’t get the alpha variable set additionally the Bp in the link you’ve sent has an A and B value for the LERP, now an A value I can supply using a reference, but by doing the same to provide a B value I assumed it wouldn’t know where to move the mesh to so manually put those into the LERP???
I didn’t know it was the first time you used a timeline, you need to double click it to open it, add a float track and add keys for values: 0 at time 0s and 1 at time 1s. Check the documentation: Timelines | Unreal Engine Documentation