Delta1
(Delta1)
July 13, 2017, 4:39pm
1
I’ve got a very simple 3d model that I’ve imported into my map, its a skeletal mesh that I need to move on a trigger event.
I’m used to moving static meshes using the “Move Component To” function and the following setup:
But how do I adapt this to move a skeletal mesh?
cyaoeu
(cyaoeu)
July 13, 2017, 4:59pm
2
Try making it a BP and setting the world location.
cyaoeu
(cyaoeu)
July 13, 2017, 6:29pm
4
Make a new actor blueprint, add a skeletal mesh component and add your skeletal mesh, in your other BP get a reference to the new actor BP (from the level or get all actors of class or whatever), then do Set Actor World Location or something like that.
Delta1
(Delta1)
July 13, 2017, 8:18pm
6
Make a new actor blueprint, add a skeletal mesh component and add your skeletal mesh, in your other BP get a reference to the new actor BP (from the level or get all actors of class or whatever), then do Set Actor World Location or something like that.
Ok that works but it moves the actor instantly is there anyway to make it move more slowly into place?
This is how its set up:
Delta1
(Delta1)
July 14, 2017, 9:55am
8
Thanks for that, but How do you get the alpha pin on the timeline?
cyaoeu
(cyaoeu)
July 14, 2017, 11:11am
9
It’s just the float output named Alpha, it can be named whatever. I think you can change it somewhere in the timeline but it’s not necessary.
Delta1
(Delta1)
July 15, 2017, 7:07pm
10
I’m sorry for the hassle but I can’t this to work correctly, this is my set up as it stands;
I know you said I don’t need it but I can’t get the alpha variable set additionally the Bp in the link you’ve sent has an A and B value for the LERP, now an A value I can supply using a reference, but by doing the same to provide a B value I assumed it wouldn’t know where to move the mesh to so manually put those into the LERP???
I’d appreciate some advice mate.
Cheers,
D.
cyaoeu
(cyaoeu)
July 15, 2017, 11:05pm
11
I’m sorry for the hassle but I can’t this to work correctly, this is my set up as it stands;
I know you said I don’t need it but I can’t get the alpha variable set additionally the Bp in the link you’ve sent has an A and B value for the LERP, now an A value I can supply using a reference, but by doing the same to provide a B value I assumed it wouldn’t know where to move the mesh to so manually put those into the LERP???
I’d appreciate some advice mate.
Cheers,
D.
I didn’t know it was the first time you used a timeline, you need to double click it to open it, add a float track and add keys for values: 0 at time 0s and 1 at time 1s. Check the documentation: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/index.html