Skeletal Mesh Motion Blur High Resolution Screenshot problem

Hi, everyone!
I’m struggling here to make the Skeletal Mesh animation appear blurred in the High Resolution Screenshot. It appears correctly during runtime, but the screenshot made inside runtime (there’s a code for that), isn’t showing the motion blur.
I tried adding showflag.motionblur 1 in the console, but without success only for the skeletal mesh.

I appreciate if anyone knows a solution for this.



Last one is a High Resolution Screenshot during runtime.
FIrst one is a regular windows screenshot during runtime.

Thanks for your help!!! :slight_smile: