Hi, everyone!
I’m struggling here to make the Skeletal Mesh animation appear blurred in the High Resolution Screenshot. It appears correctly during runtime, but the screenshot made inside runtime (there’s a code for that), isn’t showing the motion blur.
I tried adding showflag.motionblur 1 in the console, but without success only for the skeletal mesh.
I appreciate if anyone knows a solution for this.
Last one is a High Resolution Screenshot during runtime.
FIrst one is a regular windows screenshot during runtime.
Thanks for your help!!!