Skeletal mesh /mesh deformation support for nanite

Do you think nanite will support skelet mesh, mesh deformation and so on? Maybe there is information???

You can temporary get around this issue by attaching Nanite Static Meshes to a Skeletal Mesh (Valley of the ancient Boss is made like this if you take a look at the example project)

I don’t know if it’s going to be implemented for Skeletal Meshes too, you could check in the UE git if there’s anything about it

UE GIT? link plz, I was told by people in the discord channel unreal engine that in new versions that are not available to us there is already support for skelet mesh / mesh deformation

There you go

You need to be “approved” first as far as I remember… or logged in? You´ll see. The Git Versio just gives you more control over the Engine and is super useful/mandatory when developing Web applications. However, it is advised, that you know your way around coding software (Visual Studio) and know a thing or to about compiling.

That page is not visible unless you are a part of the Epic Games organization, to get accepted you can follow the official documentation

Still, I hope the ue5 will support Skeletal mesh/mesh deformation nanite. I was told that this is already available in new versions of the engine, possibly in 5.1 updates.