What I ended up doing, which I assume is what Epic does and what most people do, is export the FBX from UE4 into Maya and from there use the Symplygon Plugin for Maya. Then re-import a new FBX as an LOD. That’s the only way as far as I can tell.
What I ended up doing, which I assume is what Epic does and what most people do, is export the FBX from UE4 into Maya and from there use the Symplygon Plugin for Maya. Then re-import a new FBX as an LOD. That’s the only way as far as I can tell.