I imported the rigged model FBX as a skeletal mesh. Then I added the material, and although other areas were fine, the eyebrow part’s material was applied strangely. As shown in the photo, it reflects light and flashes white.
This problem does not occur when the same FBX is imported as a static mesh and materials are added in the same way.
If there are any possibilities that come to mind, please let me know. Thanks for reading.