Whenever I put a material on a skeletal mesh, it always seems to look very wrong. If i am to put it on the same mesh but with no animation blueprint, the material looks fine. I don’t know what it is but it is really messing up the look of my project. I have the material set to use with skeletal meshes but that doesn’t change anything. I am sure that the normals are flipped the right way because i have tried it both ways and it looks worst flipped, as it should. I don’t think that its that anyway because of the fact that it only looks bad after i put an animation blueprint onto the mesh. If anyone can help me with this problem, I would be most appreciative. Attached are some pictures of the problem. The first is before the animation blueprint and the second one is after the animation blueprint is applied.