Skeletal mesh keeps ticking when not rendered

Hey all, I’m trying to figure out how to stop skeletal meshes from ticking when not rendered, but it keeps ticking.

I have 400 skeletal meshes in an empty level (just to test) and it gives me 22ms world tick when they are in camera view, and 7ms when they are out of camera view, if I have a completely empty level without the 400 skeletal meshes I get 1ms. How can I get 1ms, with the 400 skeletal meshes in the level but out of camera view?

With only tick pose when rendered or actor hidden in game it gives me the 7ms, if I select always tick it just gives me the 22ms even if they are out of camera view


How can I completely disable the ticking when they are not rendered?

Thanks in advance! :slight_smile: