Skeletal mesh is not visible in the content browser.

Summary

Hello,

I have an issue while importing a skeletal mesh (as a fbx) into unreal 5.4.3. The fbx contains a mesh, with a skeleton. They are both imported correctly but the skeletal mesh is not visible in the content browser.
While opening the skeleton, the preview mesh is here and present, when I click “browse” next to the skeletal mesh it opens me the content browser at the correct folder, but the asset is not here.
Every filters are disabled in the content browser and everything should be visible. (I uploaded screen shots).
The .uasset files (including the missing one) are correctly visible in the windows explorer at the correct content folder.

Any idea ? Thanks in advance.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Import the fbx into the content browser. Done.

Expected Result

The skeletal mesh asset should be visible.

Observed Result

the skeletal mesh is not visible.

Platform(s)

Windows

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I was able to get the skeletal mesh finally visible when checking the “Advanced => Override Full Name” option in the fbx import window. The issue is resolved for me but it’s still a bug.

1 Like

I just encountered this bug and “override full name” fixed it for me, too.