Skeletal mesh is not visible in mobile preview after updating to UE4.21

Hey guys, I use Blender 2.79 and Im using Auto Rig Pro to rig and export to Unreal 4.22.3.

Ok, I got around the problem of the skeletal mesh not appearing in the Android build by setting the PERCENT OF TRIANGLES from 1 to 0.99 and the MAX BONES INFLUENCES from 4 to 1 like in the picture attached. Im not really sure how Max Bone Influences will affect the animations but after that, everything seems to be working normal until now, dont forget to hit SIMULATE LOD

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