Skeletal mesh is not lighting up

I am using forward rendering with a Skylight (Static) and a Directional Light (stationary) in my map. It worked fine in UE 5.3, but after upgrading to 5.5, the unlit areas of my Skeletal Mesh(movable) turn completely black after building the lights. The Skeletal Mesh has a physics asset.
If I set the Skylight to stationary, the problem is resolved, but why do Skeletal Meshes darken when the Skylight is static? Has anyone encountered a similar issue?

I had that same issue upgrading a project from 5.4.4. Deleting the Lightmass Importance Volume and adding it again fixed movable actors lightning. Give it a try!

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Thank you for your response. I tried it, but it didn’t work. However, while randomly tweaking the settings, I somehow managed to get it working. Changing the Volume Lighting Method parameter to Sparse Volume fixed the issue

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