In my BP, a skeletal mesh is a child of a root component (static mesh) and static mesh has collision when falling but skeletal mesh just straight up falls through landscape. It’s not that only root component can have collision because the static children all have collision.
Does skeletal mesh have physics asset?
Whoops, I marked it accidentally as solution, it does have a physics asset and still has this problem.
Can we see it? And also see collision settings for it in your actor.
Here. Ship image with landing gear that has no collision with landscape, landing gear collision settings (ship meshes ignore other ship meshes), physics asset (it says enable collision on the top, but I tried that, does nothing,
I think that is between bones in skeletal mesh).
Does your ship object channel set to block on landscape?
Something like that?
Yes. But in my case the big cube has to simulate physics. And if your is simulating physics, tell me what you did lol.
Edit: wait it is simulating physics, tell me how you have done it
Basicly, actor made of 4 parts:
- Body
- Real Legs
- Fake Legs
- Physics constraints
I wasn’t been able to make skeletal mesh collision work.
So I made Physics Legs connected by Physics constraints to the body, and driven by Physics constraint motor.
Fake Legs just a skeletal mesh without collision and IK to Real Legs.
Thanks, so I put a box collision on the feet of landing gear and it works, I am just going to have to animate it together. I guess this is a bug and I have sent the report. Thanks for helping, also if you want, you could help me figure this out: Physics Thruster tilting object even tho center of mass is correct Thanks anyways!
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