Skeletal Mesh doesn't show up in Lumen scene.

You need to enable Hardware Ray Tracing in order to have skeletal meshes represented in Lumen Scene.

With Software Ray Tracing (Distance Fields) skeletal meshes can be picked up only by screen space traces and they won’t be visible in Lumen Scene. So as long as something is on screen it should influence GI and reflections, though it may have view dependent artifacts.