Skeletal mesh distorts when looking at it from afar

I have a skeletal armor mesh on my characters and the problem is that when the character is doing an animation and I’m looking at them from some distance away, the armor glitches badly. The character is a metahuman, the armor is a skeletal mesh component child of the mesh, and I use set master pose component from event construct. Anyone know what’s wrong?


I managed to solve this by putting the armor mesh into the metahumans mesh slot and then I used the metahuman body with only hands as the torso slot.