Skeletal Mesh disappearing

Thank you so much! That was such a headache.

Awesome brother. thank you so much

The answer by @ScrapingBottom seems to be the more appropriate solution, and it did in fact work perfectly for the characters disappearing eyes, eyelashes, and eyebrows. Thanks a bunch to both of you for the valid answers!
I did not test the answer by Imperium2

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Excellent!!! Thanks for the fix!!

works like a champ! thanks
never had this occur before, and looked at clipping, LODS etc but came here and Bang!

these forums have gold in their them hills!:wink:

nope. still doesnt work

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ALL OF THE ABOVE, P R O B A B L Y worked, after i turned on ENABLE LARGE WORLDS

Thank you very much, this saved me a ton of research :slight_smile:

Hello,

I have the same issue here, however, I have tried all the methods mentioned above and in the attached links, but it doesn’t seem to work.

I tried; 1. adjusting the “Near Clip” distance in the Project settings
2. Increasing the mesh “bounds scale” in the skeletal mesh component details
3. Enabled the component use of “Fixed skel bones” under Character mesh details
4. Enabled the use of “Attached Parent Bound”

I even tried moving the camera away from the character, increasing the SpringArm length, and nothing changed.
Is there any other thing that could solve this issue?

Thanks so much!!

Great, that works.

Hoy yeap. Thank’ It solved my problem too!

For those who, for some reason, are using a Spring Arm as support for the camera (FPS) — as is my case
Even setting Use Attach Parent on Mesh the bug is still occurring, it disables the Use Attach Parent on Mesh option and activates it on Spring Arm.