Hi man,
I don’t know what will be the behavior in the upcoming release of UE4.24.
But keep track that ES 2.0 is deprecated in upcoming release.
I don’t know how it will impact occulus or what is the plan for it.
Updating fro ES 2 to ES 3 seems to fix it. It is just too tricky to find this thread and then find that other site to finally get a character showing up. I still have to try if the animation works, but at least the character shows up
https://docs.unrealengine.com/en-US/Platforms/Mobile/Android/OpenGLES31MobileRenderer/index.html
Sorry to break your heart but even in ES 3.1 the mesh won’t appear.
I have already tried it.
The whole pipeline is broken inside the engine.
You could try vulkan and check whether it’s working in vulkan or not.
:
It worked for me tonight. I was able to deploy to the Quest successfully the mesh that was disappearing. The mesh is shown, the animation is shown. It is the default character from Character Creator from Reallusion. I’m sure its over 80 bones.
The only thing I did was to chance the OpenGL ES support to include 3.1. I’m attaching a screenshot. Then I enabled the Settings/Preview Rendering Level/Android ES 3.1.
I’m adding my log in case that helps.
[link text][2]
Have to run the game on the occulus device.
For me it doesn’t work on Galaxy s10+
