Very new user to Unreal Engine here.
I am seeing an issue where my rigged asset appears to move outside of Lumen influenced volume when animating via the controls of the Control Rig (if that makes sense).
If I move the Actor via the level outliner it is fine.
Images below show what happens in the Surface Cache view when any part of the asset moves beyond this invisible volume.
Hardware Raytracing is enabled. Tried Hit Reflections…