Skeletal Mesh componet detatching when animation changes

I recently started playing around with UE 4.19 and added one of the Paragon Crunch characters to the file to try him out; I set up his blueprint for animation and for Player Character without any trouble but I added a skeletal mesh to change his head and when I play his punch animation his replacement head jumps off his body after the animation reverts back to my blueprint animation. I have spent at least 5 house try to figure this out with no solution doing everything from tweaking and removing physics capsule to tweaking how the animation is played. Please can you give me a working salution for this. Please see video for more details…Thanks Volume is loud on video sorry.


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