I’m having a bit of issues with ambient occlusion producing weird glowing and halo around my skeletal meshes in the scene. So far I’ve narrowed it down to an issue with lumen and what I believe is my skeletal mesh not having a Mesh Distance Field I think?
How would I go about resolving this?
I’m using motion capture FBXs that are re-targeted to a skeletal mesh, and I’m rendering out with Movie Render Queue