I am trying to get simple physics hands with animations working for a VR game but I can’t seem to figure it out. I have a skeletal mesh with hand animations. When I add physics bodies to all of the bones it adds constraints. but with constraints all off the fingers flop around and don’t follow the animation. If I remove the constraints and only have the physics bodies then when the hands move the fingers stay where they started.
I just want to be able to have a skeletal mesh physics body that allows animations to play and the collision follows the animation. I have already tried physics animations and physic blend but it doesn’t work because I don’t want the floppiness of a physics body with constrains. Any help?