Skeletal mesh actors not visible when behind glass in Movie Render Queue output

When rendering with Movie Render Queue static and animated people that are placed behind glass (skeletal mesh actors) disappear in the MRQ EXR output files. Other instances of these same skeletal meshes appear when not placed behind glass. At one point these actors were visible in the output EXR files, but I must have changed something. I’ve searched high and low in this forum (and others) and I’ve tried numerous changes, but nothing is working.

For some reason I can’t edit my post… I get a 422 Error…

I ran across another post with a completely different issue suggesting there are bugs with MRQ and that legacy renderer should be tested… Well, that solves my problem, but I loose the ability to add CVARS… So, it is a work-around, but I’m still looking for a solution with MRQ.

[EDIT] Turns out legacy isn’t a usable work-around… the output flickers and stutters way too much. Still looking for a solution with MRQ.

[EDIT] I’ve noticed when switching to a simple self-made glass material the actors appear in the MRQ rendering, but with the M_Glass UE material they disappear. Seems this might have to do with the glass then. Not sure why since all other actors appear such as the furniture and other geometry.

So the solution was to switch from the UE M_Glass material to a self-made glass material using the Thin Translucent shading model . Somehow the default lit model isn’t compatible with the skeletal mesh actors, but only when using MRQ. I’m curious what’s going on there because my glass material doesn’t look quite as good as the M_Glass.

Although I marked this as solved, it isn’t. Since the legacy render produces quite a bit of glitches, the output is not reliable. Therefore I still haven’t found a way to solve this problem using the Movie Render Queue. Anyone have any insight on this?

I finally was able to figure this out… Select the skeletal mesh, then under Misc in the details editor, under Optimization, select “Render Static”. These were all static meshes anyway that weren’t showing up and that seems to fix the issue.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.