Hi, i’m following Rama’s tutorials to try to control single bone rotation in my actor [here][1]
This led me to the following animation blueprint:
SkelControlCraneArmPitch is set in C++ code inside my actor class:
The relevant part is inside the “IsArmRotating” conditional. Basically i check for input which sets the flag as true and depending on the key sets “ArmDirection” as either 1 or -1.
The controls work, however i’m having two problems:
- Even though i’m modifying Pitch, the bone appears to Roll instead. This is very weird because in blueprint preview modifying pitch works fine and in the game it doesn’t.
Changing pitch in blueprint preview:
Changing pitch inside the game:
- Moving the actor results in the bone getting “locked” in the initial rotation:
If anybody has any tips on how to solve and/or understand these two issues i’ll be extremely grateful.
Thanks!