Sink particle

I suggest, that instead of using particles you split your effect into the following parts:

  • Water jet from the tap - Translucent
    mesh with animated flowing normal
    map.
  • Water in the sink - Can be part of
    sink paterial. Change of roughness +
    flowmap driving normal map animation
    to create illusion of draining water
    flow.
  • Water drops - particle effect with
    droplets flying off, where jet hits
    the sink or water surface