I am trying to make a particle effect for turning on a sink. The material is what I think needs to be better. Anyone have any suggestions on what to include in my material to help that effect look better?
turning on a sink?
Wut?
care to show us an example?
Here is the current material I am using and the particle system in the editor.
I actually manipulated the stock M_Heat_Distortion material.
I suggest, that instead of using particles you split your effect into the following parts:
- Water jet from the tap - Translucent
mesh with animated flowing normal
map. - Water in the sink - Can be part of
sink paterial. Change of roughness +
flowmap driving normal map animation
to create illusion of draining water
flow. - Water drops - particle effect with
droplets flying off, where jet hits
the sink or water surface