Single/Multiplayer, Touch & Vive blueprint only Template

When the teleportation boundaries, arrow and/or dot remain on screen after teleporting (client only), this message is logged multiple times in Saved\Logs:

LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor AvatarMaster_C_0. Function Tick Teleport Rotation will not be processed.

Does anyone have solution?