First, thank you so much for sharing your work
I have a major issue, meaning a crash in multiplayers…
Using version 4.0, no problem to package, Using SteamVR( no beta) , HTC vive, on LAN version (without steam login on any machine)
You will find the log on client side…I spend hours…but no clue, as i am a newbie help would be greatly appreciate
[2018.11.20-08.50.16:987][638]LogScript: Warning: Script call stack:
Function /Game/Proteus_Multi/MotionControllerBP.MotionControllerBP_C:UpdateAnim
Function /Game/Proteus_Multi/MotionControllerBP.MotionControllerBP_C:ExecuteUbergraph_MotionControllerBP
[2018.11.20-08.50.16:987][638]LogScript: Warning: Attempted to assign to None
MotionControllerBP_C /Game/Proteus_Multi/MultiMap01.MultiMap01:PersistentLevel.MotionControllerBP_C_1
Function /Game/Proteus_Multi/MotionControllerBP.MotionControllerBP_C:ExecuteUbergraph_MotionControllerBP:2344
[2018.11.20-08.50.16:987][638]LogScript: Warning: Script call stack:
Function /Game/Proteus_Multi/MotionControllerBP.MotionControllerBP_C:UpdateAnim
Function /Game/Proteus_Multi/MotionControllerBP.MotionControllerBP_C:ExecuteUbergraph_MotionControllerBP
[2018.11.20-08.50.16:987][638]LogScript: Warning: Accessed None trying to read property AnimBP_Hand
MotionControllerBP_C /Game/Proteus_Multi/MultiMap01.MultiMap01:PersistentLevel.MotionControllerBP_C_1
Function /Game/Proteus_Multi/MotionControllerBP.MotionControllerBP_C:ExecuteUbergraph_MotionControllerBP:2360
[2018.11.20-08.50.16:987][638]LogScript: Warning: Script call stack:
Function /Game/Proteus_Multi/MotionControllerBP.MotionControllerBP_C:UpdateAnim
Function /Game/Proteus_Multi/MotionControllerBP.MotionControllerBP_C:ExecuteUbergraph_MotionControllerBP
[2018.11.20-08.50.16:987][638]LogScript: Warning: Attempted to assign to None
more and more…and THEN !
[2018.11.20-08.51.18:713][137]LogNet: Warning: UIpNetDriver::ProcessRemoteFunction: No owning connection for actor AvatarMaster_C_0. Function Tick Teleport Rotation will not be processed.
[2018.11.20-08.51.18:724][138]LogNet: Warning: UIpNetDriver::ProcessRemoteFunction: No owning connection for actor AvatarMaster_C_0. Function Tick Teleport Rotation will not be processed.
[2018.11.20-08.51.18:736][139]LogNet: Warning: UIpNetDriver::ProcessRemoteFunction: No owning connection for actor AvatarMaster_C_0. Function Tick Teleport Rotation will not be processed.
[2018.11.20-08.51.18:747][140]LogNet: Warning: UIpNetDriver::ProcessRemoteFunction: No owning connection for actor AvatarMaster_C_0. Function Tick Teleport Rotation will not be processed.
[2018.11.20-08.51.18:758][141]LogNet: Warning: UIpNetDriver::ProcessRemoteFunction: No owning connection for actor AvatarMaster_C_0. Function Tick Teleport Rotation will not be processed.
[2018.11.20-08.51.18:758][141]LogNetSerialization: Error: FBitWriter overflowed! (WriteLen: -1, Remaining: 8110, Max: 8110)
[2018.11.20-08.51.18:758][141]LogNet: Warning: Closing connection. Can’t send function ‘Hands Position’ on ‘AvatarMaster_C_1’: Reliable buffer overflow. FieldCache->FieldNetIndex: 25 Max 175. Ch MaxPacket: 1024.
[2018.11.20-08.51.18:758][141]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.0.150:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: MultiPC_C_0, Owner: MultiPC_C_0, UniqueId: BACKPACK-4FE479E94EE26DD772D56A9DCD0B75A1, Channels: 42, Time: 2018.11.20-08.51.18
[2018.11.20-08.51.18:758][141]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.0.150:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: MultiPC_C_0, Owner: MultiPC_C_0, UniqueId: BACKPACK-4FE479E94EE26DD772D56A9DCD0B75A1
[2018.11.20-08.51.18:769][142]LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
[2018.11.20-08.51.18:769][142]LogNet: NetworkFailure: ConnectionLost, Error: ‘Your connection to the host has been lost.’
An overflow and bye bye