Single/Multiplayer, Touch & Vive blueprint only Template

Hey Awesome template! Thank you for releasing it to the community!

I’m looking at using it with a 3rd party tracking system that uses the Oculus’ rotation and the 3rd party system’s tracking for translation using active IR clusters attached to the HMD. In order to do this, the Oculus and SteamVR plugins need to be disabled in the editor for the 3rd party plugin to work. If I use Direct IP and strip out all the Vive + WMR related nodes from all the blue prints do you think this template would still work?

Also, somewhat related, do you have recommendations on a way to expose the touch controller inputs from LibOVR? I’d like to see if I can attach active clusters to the touch controllers, then remap the Touch inputs using AutoHotKey or dxACE to keyboard inputs that can be fed back into the engine since the Oculus plugin will be disabled and I can still get translation and rotation information based on the IR clusters. When I was poking through the blueprints I figured I could remap the MotionController inputs accordingly.