Single module compilation?

Is it possible to compile single module of UDK to achieve fast compilation.

E.g. i`ve made changes into Material Editor sources and i want just to compile it and switch .dll libraries. Is it possible?

Thanks for your help :),

Mariusz

In theory if you have only changed private header files and cpp files, that is precisely what will happen when you build. However, if you have changed any of the interface (public facing header files) anything dependent on that module will also need to be recompiled to comply with the new headers.

With Unreal, you can tell which are the public header files as they are in the MaterialEditor/Public folder.