I am trying to use a single key to pause/unpause the game. There is a million answers for this problem already through google - I assure you I’ve tried them all and nothing is working.
I’ve also copied code from the Action RPG example project, where the intended function does work, but it won’t work in my own project.
The idea is that the same key which pauses also unpauses. The problem is that input is blocked while paused.
Checking “execute while paused” on the input key makes no difference. Using “listen for input” on the widget is not working. Calling an event to pause on the game instance like shown in the action RPG template is not working… I’ve tried different combinations of “game mode/game and ui/ui only” to no avail.
It works in the action Rpg template but not in my game… what could be the difference? Worst case I just require players to click a button to resume, but who wants to do that in 2021?
I think the problem is something to do with the input priority stack…
any advice would be appreciated. I’d like to provide an answer for this problem once and for all because it is asked 1,000 times since 2015 and I still can’t find a solution.