Thanks for the response - did you test on 4.14 or 4.15?
Sounds like something went wrong with the test project - it should have transitioned to a white screen.
You should hit a breakpoint in AMyHUD::DrawHUD().
The first DrawItem should be a white tile item. If it isn’t try replacing the function with this:
void AMyHUD::DrawHUD()
{
float fCentreX, fCentreY;
Canvas->GetCenter(fCentreX, fCentreY);
fCentreX = FMath::FloorToFloat(fCentreX);
fCentreY = FMath::FloorToFloat(fCentreY);
FVector2D min(0.0f, 0.0f), extents(fCentreX*2.0f, fCentreY*2.0f);
FCanvasTileItem drawMe(min, extents, FLinearColor::White);
Canvas->DrawItem(drawMe);
}