Single AnimationInstance in Multiple Mesh

Hello

I have a lot of skeletal meshes in my project and this lot of meshes play one animation asset and have different Instances, so they calulate animation separately in every single tick.

I want to set one animation instance to multiple different skeletal meshes, so that it calculate animation only once in every tick and apply to all meshes.

However, looking at the skeletal mesh component, the Instance was automatically generated by this component and component only have a function setting the asset.

How can i do this?