Single Actor -> multiple characters

Is there a good tutorial/place to look for having a single actor composed of multiple characters?

This would be for an army unit (Say… pikemen), it would need to have idle animation, move when selected by the mouse (tactical rpg), and when in combat, show each character fight with their weapon, and possibly die.

Two examples of existing games that do this are Civilization V, and Langrisser.

Thanks.

–Moved this to General Discussion as it does not belong in Animation section–
I prefer it to be moved to either Blueprint Visual Scripting or C++ Gameplay programming depending on OP’s preference.

@bloodycelt
You can PM me if you would like to move this to any of those sections.

@ bloodycelt
Have you checked this:
https://docs.unrealengine.com/latest/INT/API/Runtime/AIModule/Navigation/UCrowdFollowingComponent/index.html

It is not advanced but it will help you get basic flocking behavior for your bots.

Then there is this, which you might find very useful: