However, I can’t seem to displace the plane to have a sine wave in it using the material editor. What am I doing wrong? Do I need to write a custom HLSL shader to achieve this effect? or can it be achieved using only the material editor?
Does the mesh you are applying the material to have lots of vertices to displace? If not, I think it wont work, unless there is some tesselation trickery i dont know about, which could be true since i have never tried what youre doing before.