Thank you very much for responding. Well what I am trying to do is make a phiomia able to collect fiber.
Right now I deleted everything I had for my mod (and re verified catch to catch anything default changed) to start from scratch. I’ve tried several methods but I’ll go with what I think is the best way (again, not really knowing).
I make the Dmg type to collect the fiber by going to the dmgtype folder (primalearth-coreblueprints-damagtypes). I want to keep the Phiomia the same but just add fiber collecting. So I thought I would use create blueprint based on this which creates the child blueprint. I rename and put it into my folder.
I child the phiomia to add the new collection dmgtype to it. Rename, put in my folder. switch out it’s damage type with mine.
Found the harvest components reference the data types. So I child those (create blueprint) and add the dmg type to those harvest resource entry / damage type entry values override and harvest damage type entries sections. I did this to the seed, and the useharvestcomponent ones. copied those to my mod folder.
I found that the bushes and the foliage also reference the harvest components so I do the same with them. from there…I dunno what else needs to be referenced.
Oh, my child phiomia that I created I also went into my Primal game data and went to Remap NPC spawn (Dev kit is loading slow else I’d check the exact wording) to change it from Phiomia TO my new Phiomia. Atleast I thought this would be the method.
I am known for over thinking everything so please assist in what steps may be wrong lol. Thanks for the help.
Edit: it was remap NPCSpawn entries. Which I failed to mention that I (made a child, copied, remapped those to use my new phiomia). All the spawn entries associated with the Phiomia
Now, what I am also confused on is would this mean only NEW phiomias that spawn will be the new ones or they all retroactively adapt? I’m still kinda confused about all of that.