Hey Im trying to create a particle effect for a projectile and Im using emitters that are “Spawn per unit”. Unfortunately there’s no reliable way to preview the changes I’m making to the emitter without moving it myself in the viewport which is proving to be very cumbersome.
Is there a way to make the viewport in the Niagara window “simulate movement” in such cases? Hoping there’d be a “move speed” float that is applied to the particles in the viewport while editing them.