Simulating clothing physics even when actor is hidden

Thanks for the reply!

Well checking Simulate Physics isn’t really an option for me, because this is a character mesh, so it has to be controlled. I tried all of the things on the top of my head, but couldn’t find a solution. I’m not really up to making another C++ class to try to solve this with C++(at least for now), because I’d have to learn quite some stuff.

Anyway, I hope you get this solved and implemented in BP, because this could really be useful.

Thank you!