Thanks for the reply!
Well checking Simulate Physics isn’t really an option for me, because this is a character mesh, so it has to be controlled. I tried all of the things on the top of my head, but couldn’t find a solution. I’m not really up to making another C++ class to try to solve this with C++(at least for now), because I’d have to learn quite some stuff.
Anyway, I hope you get this solved and implemented in BP, because this could really be useful.
Thank you!